Initial Ideas
One of the biggest factors of the game was how
ground-breaking it was on release back in 2005 as it broke the perceptions of
what the Playstation II was capable of.
There was nothing close to this upon release and the sheer scale of the
game blew people away. For me, as well
as the fantastic designs for the Colossus for the game, something that I took
away from it was the attention to detail within the breath-taking architecture
within the game. As I wanted to make
sure my submission would stand out more, I had a look at the current
submissions on Twitter and it seemed like nobody was focusing on that aspect
of the game.
As well as researching into this game, I have been
developing my work with Pixel art with other briefs for this year, but each one
was very small scale. Due to this, I
wanted to push myself to create a full scale poster using Pixels as it was
something I had not done before and I like the idea of working outside my
comfort zone. With my concept and style
for this competition decided upon I began to look at the different architecture
within the game and the main ones that stuck out to me were:
The shrine
that served as the games HUB
The large
bridge that stretches across the game
Any of the multiple arenas scattered across the land
The alter
that you always returned back to
After speaking to people within a Crit who were fans of the
game, they said that out of all the areas I had chosen, the altar is the most
recognisable from both people who have played the game and people who have only
heard of the game. The other ones are just lost in translation.
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