Game concepts ideas
= Straight Face =All players write sentences on small pieces of paper. What kind of sentences? Ones that are ridiculous or inappropriate; ones that anyone would struggle to read (or hear) while keeping a straight face.
One at a time, each player will choose a slip of paper and attempt to read whatever is written on it without giggling or cracking a smile. If they fail, they have to drink.
= Drunken Artists =
In this version of Pictionary, being bad at drawing will get you drunk.
Players take turns being the timer and being the artist. At the beginning of each round, the timer will whisper a word to the artist and start the clock. As the artist draws the word on a large pad of paper, the rest of the players shout out what they think the picture is supposed to be.
After someone guesses correctly, the timer looks at how many seconds have passed. The artist has to take a drink for every 20 seconds that went by before someone figured out what they were drawing. For example: If 1 minute and 40 seconds elapsed, they’d have to take five gulps of their drink.
If the artwork is so indiscernible that the group just gives up trying to guess, the artist has to take a shot.
= True or False Storytime =
Everyone writes down various nouns on pieces of paper. When it’s your turn, you select a piece, and roll the dice (not letting anyone see what number you rolled).
If you roll an even number, you need to tell a true story from your life involving whatever was written on the piece of paper. If you roll an odd number, you make a story up.
For example: If the piece of paper said “mosquito” and you rolled a two, you could tell that story about the time a mosquito bit you on your nipple while you were camping; if you rolled a three, you’d make up a story about a mosquito flying up your nose while you were making out with your high school boyfriend.
Everyone listens to your story and guesses if it’s true or false. If they’re wrong, *they* drink; if they’re right, *you* drink (one gulp for every person who guesses correctly).
= If You Know What I Mean =
If you’ve ever watched Whose Line Is It Anyway, you’ve probably seen a version of this game that doesn’t involve drinking. Two people are given a scene or situation (for instance, “you’re at a restaurant”) and they go back and forth trading remarks ending with the phrase “if you know what I mean.” Whoever runs out of vaguely sexual-sounding phrases first has to drink. Michael Scott would love this game.
https://boardgamegeek.com/boardgame/6366/dungeons-dragons-fantasy-adventure-board-game
https://boardgamegeek.com/boardgame/699/heroquest
https://www.buzzfeed.com/mallorymcinnis/20-insanely-simple-party-games-to-entertain-your-whole-famil?utm_term=.nhvVd70k27#.pbDWVeoOYe
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